Fixed compiling issues on MacOS with shadows disabled. Fixed issues with enchanted items in nether and end. Fixed block selection / outline in nether and end Fixed nether and end rendering if TAA is disabled. Fixed sky becoming black at certain angles, introduced in 1.17+ optifine. Added support for waving small dripleafs Added support for waving azalea grass and flowers Added support for reflective smooth basalt Added support for certain reflective deepslate blocks, stairs, slabs and walls Added support for like a million reflective copper blocks, stairs and slabs Added support for reflective amethyst and budding amethyst block Added support for emissive caves vines holding glowing berries Added support for emissive light block (minecraft:light) Added support for emissive glowing item frames Option celshading search radius is now a slider. Option celshading outline thickness is now a slider. Option ambient occlusion amount is now a slider and has a wider value range. Fixed "noisy distance" if AO is enabled and TAA disabled (Apparently it didn't work in nether for idk how long) Fixed and updated ambient occlusion in nether and end. Improved emissive soul blocks, they are brighter now. AO is now also enabled by default in the high preset. Added an Eye adapation lighting option found in the color section - lighting colors. Added support for handheld lighting and an option to toggle it! Fixed fog rendering in nether and end through transparency. Fixed snowflake rendering at night, no more blue snowflakes! (ty fayer3) Added support for chunk border fog, hide all the chunks! Added support for darkness effect (works better in iris currently, optifine is a bit bugged) Added support for waving mangrove saplings and leaves (I don't think roots should be waving right?) Added support for MC 1.19.1! (optifine and iris) Disabling fog will now also disable chunk boder fog. Volumetric lighting now comes with it's own custom godrays. Reworked volumetric lighting, fixing sky color, fog and chunk blending. Weather rendering is bit glitchy right now and requires a rendering pipeline rewrite, maybe in the next update. Improved TAA, sharper image, less flickering and ghosting. Rewrote Bloom and TAA rendering pipeline, improving performance and fixing various issues. However, you can usualy also enjoy these textures if you want to with mods but note that there may be compatibility issues.- Added an ingame option to adjust the volumetric lighting strength/amount. Texture packs work well even with the vanilla version of Minecraft. Installing MeineKraft Fanmade does not require any additional mods. Detailed Change Textures Guide Does Not Need Other Mods Check the latest version of the texture pack that you want to download for a better and more up to date improvements. While old texture packs can be used for new ones, older packs are likely to not have any compatible textures for new blocks. Select "Done" and wait for the game to reload ![]() *You can also use this menu to remove applied Texture or Resource packs Select the Texture Pack that you want to apply While playing, go to "Options." and select "Resource Packs." Move the downloaded texture pack to Minecraft's "resoursepacks" folder How To Install MeineKraft Fanmade Steps To Install MeineKraft Fanmade 1Äownload the texture pack from Forge.
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